class HL_RPGAmmoPickup extends HL2AmmoPickup;

defaultproperties
{
     AmmoAmount=2
     InventoryType=Class'PerksSimHostOrg.HL_RPGAmmo'
     PickupMessage="1 rocket"
     DrawType=DT_Mesh
     Mesh=SkeletalMesh'hl2_a.RPG_MissileC'
}
